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 Race/Occupation Information

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PostSubject: Race/Occupation Information   Thu May 28, 2015 3:43 pm

Races

Human
- Humans, they are the dominate race of the world being far more common than any other race anywhere on the planet. Humans are seen to be often much smaller than giants and fishmen, however some humans can be near giant sized. Though they are often looked down upon by the larger races with training humans can reach superhuman levels and are versatile fighters. Humans are also known to be intellectually capable of many tasks more so than other races which makes up for their weakness in their physical make up which inturn leads to many humans to seek devil fruits to gain supernatural powers.  
+one free perk +5 to all stats

Longarm/Longleg Tribe
- As their name suggests, all members of the Longarm Tribe seen so far have two elbow joints on each arm, which results in them having abnormally long arms allowing them to extend their arms at unexpected time and launch powerful punches. Those of the Longleg Tribes often are shown  to have abnormally long and strong legs though it is unclear if members have an extra knee joint or not.
+15 Dexterity, +5 Strength

Kuja
The Kuja are a tribe of all female fighters found on the island of Amazon Lily. They typically seem to wear a warrior style of clothing they have for everyday. The Warriors are seen each carrying a large snake wrapped around them that they use the snakes as bows and these warriors are known to be feared in combat and to have a greater insight on haki than other races. Kuja often leave their home island of Amazon Lily and often returning pregnant at a later time and it is said that Kujia can only give birth to another Kujia though it is rumored that if a Kujia gives birth to a male child, it is said that the mother disowns them after birth sending them to the father in secert.
+5 Precision, +5 Endurance, + 10 to all effected stats by Haki when activated.

Giants
- Giants are superior than any other race in terms of size. Certain giants such as Oars are much larger in comparison than average giants - however they are now extinct. They are known to be deadly warriors and guards for the marine. They have also been known to be lethal pirates. Giants are known to be barbaric - however not all giants are. Giants also have a far longer lifespan as 50 years for them would be nothing. They can not eat Devil Fruit. They can not exceed 325 meters tall.
+20Endurance, +20 Strength, -20 Stealth

Dwarves
- Dwarves are an extremely small sentient race. In comparison to an average sized human, their difference in height is approximately the same as that between a normal-sized human and an average-sized giant making them no more than a few inches tall. They look exactly as a human would with the difference (apart from their size) being that they have a thick fluffy tail and chibi-like proportions. Though putting the fact of their small size aside, dwarves possess great strength, often being said that a single dwarf being able to easily destroy a building along with being very fast, to the point that it looks like they seem to disappear in a blink of an eye, making it nearly impossible for a normal person to see them because of their speed and small size.
+15 Stealth, +15 Strength, +15 Speed, -25 Endurance

Cyborg
- A cyborg (short for "cybernetic organism") is a human or other life form that has been modified with machinery and metal for better functioning, more than often they are known to be humans seeking more power. These mechanical enhancements can include cybernetic replacements for missing organs or body parts, metal skin, weapons installed somewhere in the body and etc. Cyborgs are often feared and ridiculed due to the fact they often give up their humanity to live or to become stronger.
+ Two Free C Rank Cybernetic Augmentation with no Endurance Tax.

Winged
- The "Winged" is a slang term for the people of the Birkin, shandian, and Skypian tribes or decent,  the slang term comes form the small wings on their back usually getting smaller with each passing generation of interspecies breeding or evolving in an area where they weren't needed. They are known to be as a proud race of people and are very close in skin tone and and  wing size/length so they are hard to tell apart other then tribal tattoos on their body most of the time.
+15 Speed, +5 Stealth

Fishmen
- Originating from Fishman Island, this race looks like a cross between a fish (or any aquatic animal)  and a man having features from the claws or legs of crabs, teeth of a shark, blubber of a whales, multiple arms of a squid and etc. Though while most having a humanoid structure they can differ in size from a human sized fishman to almost the size of a giant. They are stronger in creatures in water having devolping martial arts that influence and control the water around them, though if a fishman was to eat a devil fruit they would still be effected by weaknesses of devil fruits making their greastest strength their greastist weakness. They also are knowen to have the power to communicate with sea creatures of all kinds except for sea kings.
+10 to all stats when fully submered in water.

Merfolk
Merfolk are the second of the two major races that inhabit the sea being only second to Fishmen, as you would expect like the mermaids and mermen of folklore, their anatomy consists to be similar of a upper half of a human while the lower half is that of a fish or any aquatic creature. Mermaids may also walk normally on land as when they are thirty years old when they gain the ability to be able to their tails split into two. Though merfolk are closely related to Fishmen and Humans being able to breed with them and having the same blood types they do not eat meat or fish of any kind, aside from shellfish, so they remain primarily vegetarian. Though they aren’t strongest in creatures in water they share the same martial arts as Fishmen that influence and control the water around them, though if they were to eat a devil fruit they would still be affected by weaknesses of devil fruits making their greatest strength their greatest weakness. While they aren’t as strong as a Fishman when in water they are significantly faster. They also are known to have the power to communicate with sea creatures of all kinds and unlike Fishmen in some rare cases have been able to communicate with sea kings.
+20 to Agility when fully submered in water.

Animals
- Animals are creatures that weren't mentioned above, depending on what you choose you can be a reindeer like Chopper to a big grizzly bear or anything else in the animal kingdom with the only exception being Seakings are the only banned animal to rp as. Different animals have many different features depending on the animal you choose to be, it has been known for animals to learn human skills and languages over years of exposure or training. Zoan Type users are also considered to be animals no matter the race they were.
+5 to all stats, +5 to all stats in each rank up.

Occupations

Brawlers
- These are the guys who like to get up close and personal letting their fists do the talking while dealing the melee damage to their foes often for going the use of weapons as a whole. Though they have been seen weilding most bladed weapons such as buster swords or knives, along with blunt weapons such as clubs and gauntlets/gloves and even claws.
+15 Strength, +10 Endurance

Gunner
- Gunners are those who like to be up-close in a fight but not too close attack but from all ranges but tend to favor mid raged based skills with the use of their weapons of chocie though are often seen weilding rilfes, machine gun, pistols or bladed weapons which they throw from throwing knives or shurikens.
+15 Dexterity, +10 Precision.

Snipers
- Snipers are for those who can wait to finish their target from far away before destroying their target in a single shot from the shadows from a distance further than any Gunner or Attacker that would normally be able to strike back at the Sniper. Any well placed Sniper can be a game changer.
+15 Precision, +10 Stealth

Weapons Master
- Weapons Master is a title of occupation for those who specailise in the use of multiple weapons at one along with specialising in one weapon as a swordsman would specialise in sword play each with their own unquie style. Though you will almost never see a Weapons Master using a gun unless if it was built into a melee weapon they are also seen with some of the most complex weapons.
+15 Dexterity, +10 Strength

Navigator
- The Navigator are those who charts the ships path and maps keeping it on course as they seek adventure with their keen sense of direction. A navigator must be able to endure almost any weather and climate and be persecptive enough to notice the slightest change in the weather for the sake of their crew for if they are taken out their crew is left on a boat drifting along the waves like ballon on the wind.
+15 Endurance, +10 Precision,

Cook
- The Cook is the master artist that claims the ships kitchen as their own domain and are the geniuses that prepare all of the crew's meals and works with the crew's merchant to make sure that the kitchen is well stocked. As a cook's purose in life is creating and providing food to people while making sure they never leave any scraps while cooking, their food can greatly benefit those recovery from injuries. Some cooks even specializes in helping others restore stamina and some are even rumored to use poison as an advantage and spice.
+5 Strength, +5 Speed, +5 Precision, +5 Dexterity, +5 Endurance

Doctor
- A good Doctor treats everyone's injuries and handles any how are sick apart of their crew or not. Doctor often specializes in healing wounds, providing medication to illnesses and diseases, and also knowing all the functions of a person’s body. Though their are some known to be as lethal as assassins with their vast intellectual abilities studying to being able to apply poison as a medicine as well as to be able to make it to lace any weapons they or any one in the crew may. The are often also trained in pressure points and sleeper hold to put any of their patients under with out the use of drugs.
+10 Precision, +10 Dexterity, +5 Speed

Shipwright
- Shipwright are those who fixes and maintains the ship even in the middle of a raging storm and are known for their talent for building, repairing and sailing ships. These craftmen are essential to every crew as they are needed to repair their crews’ broken ships or even improve the one they currently have and if worst comes to worst build a new one completely from scratch. They are extremely handy with their tools often using them as a weapon when a fight arises.
+10 Endurance, +10 Dexterity, 5% off Ship Purchases and Upgrades

Blacksmith
- The Blacksmith are a master of the anvil who forge, repairs and maintains all of the weapons, metal armor and equipment of the crew within their armory and if they make a large enough progress and profit with their business they can easily become a large influence over a city. Blacksmiths are workers used to the intense heat and hard labour due to their days at the forge and anvil builing up a large mass of muscle making them a force not to be trifled on the field of battle as a Blacksmith with any one of their various tools is just as deadly as a weapons master.
+10 Endurance, +10 Strength, 5% off Weapon Purchases and Upgrades

Tailor
- The Tailor specializes as they mend and sew up the damaged clothing of the crew members while creating alterations clothes and making the crew new clothes ensuring that clothes fit their crew properly. While they make changes to garments, such as hemming pants to make them shorter or taking in seams to make clothing smaller they have been known to fight using their equipment in odd styles using rolls of fabric/thread, siccors and sewing/tacking needles. The tailor is also the one who make the majority of the crew's armor also using bits and pieces they would get from the crew's Blacksmith.
+10 Endurance, +10 Precision, 5% off Armor Purchases and Upgrades

Spy
- The spy of the crew are given the misson of espionage inflitrating other crews and organisations  that are able to get information and steal objects of interest and importance with out being noticed reporting back to their captain. Spies are often in good body shape so that they can be acrobatic and fast to run away if spotted and to escape a sticky situation, but they must be able to walk around blending into the crowds around them or being able to blend into the shadows without leaving a trace behind.
+15 Stealth, +10 Speed

Scholar
- The Scholar is the researcher and general knowledge expert of the crew often providing the crew with information on locations and things they come across helping the Navigator plot out corses. It also helps for the scholar to have knowledge of languages, should the crew encounter people who speak a different language along with the fuana of the forign land working with the doctors and cooks letting them know what planets and animals could be used as food or medical supplies. Also tend to fill the roles of a Chronicler who records the crew's adventures in their log book not taking part dierectly in major activities staying in the background as on goings so as to properly chronicle the events to "experience history as it's being made" and record it accurately for others to read.
+10 Dexterity, +10 Precision, +5 Speed

Musician
- A Musician is the heart and soul of a crew as they play music to entertain the crew keeping the hearts and atsmoshpere upbeat making them essential on long sea voyages, when sailors will have trouble keeping themselves entertained. People  often call them the magicians in a world being able change the heart of a person with their music that touches the souls as a simple sea shanty could uplift the hearts of their crew possibly even inspiring them to victory in a hopeless situation. A musician's mastery over instruments and sound waves they could install fear in the hearts even in the hearts of a devil fruit user they has an ability to effect sound as muusicians have been known to install mass fear into those that oppose them through the use of illusions, sound waves/sonic blasts or using their instrument as a weapon is it using it as a melee weapon.
+10 Dexterity, +10 Precision, +5 Endurance

Merchant
- The crew's Merchant is the one who keeps a record of the crew's inventory and spending working with mainly the Cook, Blacksmith, Tailor or Shipwright t make sure they will have all they need as it is usually the Merchant who will purchase new supplies,. Along with taken the Musican out to raise funds for the crew. They are also the one who exchanges the treasure a crew may come across for Beli, trading with the people of every port town trying to get the best goods/supplies as possible for their crew. They also are the one who hands each of the crew members their spending money which is an amount decided by themselfs and the captain.
+5 Speed, +5 Precision, +5 Dexterity, +5 Endurance, +5 Stealth, 5% off Purchases and Upgrades, 5% Beli boost for each member of the crew when doing jobs with a Cook, Blacksmith, Tailor, Shipwright or Musican.

Monk
- Monks are warriors that specializes in the use of Busoshoku and Kenbunshoku Haki and are known for their expert ability to eliminate foes using their skills with Haki to the point it is rumored that with their superior knowledge of Haki that they have perfected haki to the point where their Busoshoku Haki is white with black vapour coming off it though this is just a legend. Thanks to their savage strength from their Haki control being capable of doubling all the effects of the monk's haki.
x2 to all effected stats when using Haki

Pet
Men of the sea and travelers often keep pets, cats are often kept on ships to hunt rats, dogs are always faithful companions hence earning the title man's best friend and despite what some may think, pirate parrots weren't just a myth. Pirates really did keep parrots as pets. The talking birds kept pirates entertained during long voyages. And since they were considered exotic, they often sold for high prices among the wealthy at port towns. It should be noted that this occupation is a joke though will considered to be valid on character applications and to be able to join a crew the cpatain must purchase a pet from the shopping centre and the character in question must be of animal in race.
+5 to all stats for each member of the crew.

All rounder
- All rounders are truely a jack of all trades being able to adapt as the situation calls for it to, those jacks have been noted to use all triggers with ease having no defining skill in one area these are a valuable asset to any well balanced team or could be the thing to balance out an unbalanced on.
+10 to all stats.

Custom Occupations can be bought and will be added in and will only be avalible to the owner and those the owner allows to use the ocupation."
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